As you can see in the pie chart, the majority of frametime deltas (~47%) were under 4 ms, ~33% were under 8ms, and ~20% under 2 ms.īefore we move onto CS2, I would like to briefly discuss what Reflex Low Latency is and how it works. This part is important, as the lower the frametime differences are, the less choppy and more smooth a game will feel. In the bottom right, you can see the breakdown of frametime variances, which is the difference between two consecutive frametime values. ![]() To start, CS:GO offers a very consistent experience with frametimes hovering around the 4 ms range. To capture the data, I used CapFrameX, as open-source frametime capture and analysis tool. For the test, I played 5 minutes of uninterrupted, offline, bot deathmatch on Mirage. This was done to keep the comparison between the two games at a fair playing field, and not give CS:GO the advantage for being such an older title with insanely high FPS numbers. For in-game settings, I used my normal resolution that I play at (1920x1440), and my video settings were the following:ĬS2 Video Settings Wait for Vertical Sync I wanted to make the comparison to the two games as equal as possible, so I came up with some settings and a testing method. So I decided to buckle down and get some actual data to backup what I am feeling in-game. PGL Major Copenhagen 2024 RMRs / Information, Results, & DiscussionĪs I have been playing the latest CS2 build, I have continued to feel like the gameplay was "less smooth" than CS:GO.GOD PLEASE HELP ME STOP THE COUGH TY| !CLI. 10,449 GaulesīLAST Premier Spring Showdown 2024: Spirit. SPIRIT VS ELEVATE BLAST Premier Spring Sho. □SPIRIT vs ELEVATE | BLAST SPRING SHOWDOWN. Spring Showdown 2024, Day 3: Spirit vs Ele. ![]() Subreddit Rules Message Moderators Official CS:GO Blog Discord
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